What I love is the variety that comes with this kind of a move. Arcane Eye may earn a small commission from affiliate links in this article. Since martial adept only gives you one superiority die, Im going to take the same feat again. A hardcover compilation of archetypes, feats, spells, heritages, monsters, and more for Level Up: Advanced 5th Edition! Both attacks missing is 40%*40%= 16%. Choosing the variant form means that you can get away with minor crimes, and that you have a bad reputation. I was confusing myself. Before we start using our charisma left and right for Panache at 13th level, lets boost it by 2 so we have a +4 modifier. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon It is one of two 1/3 level casters in D&D 5e, receiving spell slots up to level 4, and has a maximum of 11 spell slots at the 20th level. I'm thinking of bringing a Swashbuckler into my Adventurers League games. Brawling goes very well with Rouge swashbuckling and sailor. Sleight of Hand (DEX) Maybe. That's why we live and die by the sword, or swords if you so choose to go a more dual-wielding build. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. 9. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). The following options are great choices for the swashbuckler rogue to pick up. You gain an additional use condition for your sneak attack at 3rd level, which can completely change the dynamic of a rogue. Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. I realize getting to these levels are campaign dependent but humour me. Pirate Proficiency in Athletics and Persuasion. INT: Let the Wizard be the smart one, youre the stabby one. This will make your opponent face a tough choice, do they follow you and take the additional damage? At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. Pure Rogue vs Shadowbuckler or Drunkbuckler. I think SwashBlade would be a fun build to play. Mostly taking Monk as I want an unarmoured lady who looks harmless and vulnerable and acts all seductive. So long as you are not incapacitated, no attack roll has advantage against you. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. Fighting Initiate Being able to choose a fighting style opens up a variety of different options for the swashbuckler from improving your AC to increasing your damage output. This character would have Action Surge for an additional 2 attacks once per short rest (+10.65) and would have 4 superiority dice (d8) to use per short rest (+11.7) which could be spent on trip attack to grant advantage (+DPR) or use Riposte for an off turn attack (+12.80including sneak attack and the superioty die). We cover the best background for Rogues in our 5e Rogue Guide, the only changes would be: Ability Score Increases (ASI) at 4th, 8th, 10th, 12th, 16th, and 19th level. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. Im curious about how to utilize Booming Blade best. Eldritch Adept Whether or not you chose to grab Eldritch Blast with Magic Initiate, there are a lot of very useful invocations you can add to your arsenal of abilities. This skill is good for a specific build, and mainly a different type of bard like thief or scout would pick this up. Thanks for the comments Cannae! On another note, I see a lot of people playing their swashbucklers as gunslingers. Uncanny Dodge: Refer to the 5e Rogue Guide. Draw your off-hand weapon and step forward 5 from in behind the barbarian to engage in melee For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Once you use this feature, you cant use it again until you finish a short or long rest. You just attack like normal, but with a cool (although loud) bonus. Home. Spies, thieves, assassins, these are the archetypes that I picture whenever someone mentions a rogue, be it D&D or not. Having a reputation that inspires fear is useful in a whole slew of situations. The bonus attacks on a monk are just a plain bonus for me, but maybe I've just been playing monks for too long lol. A good option is to choose ASIs for two out of the six, and choose four feats. Mechanics: Wait until 10th level. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. Going Dex/Wisdom/Charisma, just need a campaign to play her in :). Youre almost guaranteed to get extra damage in each turn. Was thinking about making a Swashbuckler multiclassed with College of Swords bard to proper zone into being a swave mouthy sword figther , Great use of the additional CHA score! You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. Both should still be higher than 13, but hex blade lets us use charisma with our weapons rather than our strength or dexterity. She's already a criminal, and she's melee based - she uses EB only if she's out of range. When you have to make a Dexterity saving throw in order to take half damage from an effect you now take no damage on a successful save and half damage on a failed save. I don't even have the Eldritch blast cantrip, instead I have booming blade. Get a few extra hit points, Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. It's really helpful! Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. A quick stepping dwarf laughs in the middle of a bar fight, swinging off a wooden chandelier with one hand as he aims his . Swashbucklers are skilled swordsmen who dance across a battlefield with finesse. DnD 5e - Practical Guide to Multiclassing. Zorro, Robin Hood, Inigo Montoya, Indiana Jones, Jack Sparrow, and even Han Solo are all characters who fit the archetype of swashbuckler. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. Swashbuckler 5e Guide. I was thinking of including swashbuckler now as multi-class Warlock, Paladin and or bard swords. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. Please enable JavaScript to get the best experience from this site. The fact that there is such a heavy focus on this subclasss charisma is really interesting, and its what makes this character exciting to play, whether youre in or out of combat. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. Rogue: Swashbuckler. The gist of the battle plan on that particular build was go in, hit once with a rapier as a kensei weapon, attempt to stun, then extra attack w/ unarmed strike, boost my AC, disengage freely because of swashbuckler, and use monk's speed to go to another enemy, and use martial arts to hit as a bonus action, or spend a ki point to flurry if I feel like the battle's particularly important. The Swashbuckler Rogue is loaded with good features from levels 5 . This sounds like a super fun build to play and RP . Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. Well, no. This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. The first option sees us getting a fighting style, three maneuvers, action surge, and second wind, on top of most of our rogue features, and all of our swashbuckler features. Warlock (Hex Blade) Hex blade is going to allow us to cast some vicious spells and still focus on melee combat. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. General Tabletop Discussion . 2023 Wizards. Pardon me if this is a duplicate post please use this one . This is the class to take if we want to pull off fancy stunts. My only complain is that Investigation (INT) checks to detect traps are terrible and have no bonus, which sucks when you are also the scout (because Rogue.) Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. You get to add expertise to two more skills, or thieves tools. Weve adjusted the Magic Initiate to include some good Warlock choices and added in the Half-Elf to the races section . I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. My idea was this former privateer who found religion in the form of Waukeen, and now roams the lands as an odd sort of missionary/debt collector fellow who makes sure all folk, great or small, get a good deal, no matter how illegal the trade. For a full overview of the rogue class, check out our rogue 5e Guide. Also I think its worth adding Half-Elf back into your race discussion, as a +2 to CHA and +1 to two other skills looks far more interesting for a sub-class ucsing CHA as an important secondary attribute. Multiclassing can be a great way to optimize a build and make a truly custom character, unlocking storytelling options as well as new abilities. You get to pick up Booming Blade, Eldritch Blast, and Hex, all of which are great spells for the swashbuckler. Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. Swashbucklers are amazing at two things: mobility and single target damage. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. Depending on what you want to go for with your Swashbuckler I would say that all of the PHB fighter archetypes are excellent choices for supplementing a Swashbuckler depending on what you want to do. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. Each villain you come across is going to provide a different opportunity for you to use your words like weapons. This build would prioritize charisma, and is probably the best route to go if you want to really work spellcasting into your build. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Booming blade is an action. 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